Added `ModWorldEvents` class to manage custom dimensional events and ensure proper spacing in server world generation. Enhanced block_of_dust loot table with weighted drop chances and refined access transformer configuration in `build.gradle`. Integrated structure setup initialization in pre-loading event.
Signed-off-by: dragonruler1000 <github@me.minecraftchest2.us>
Improve clarity in `credits` and `mod_authors` formatting within `gradle.properties`. Removed redundant player message handling logic in `Window.java` to streamline block activation behavior.
Added a "credits" field to gradle properties and updated its usage in the build script. Refactored `onBlockActivated` logic in the `Window` block to improve code clarity and handle dimension-specific teleportation more robustly. Updated `ModBlocks` to properly register the custom `Window` block.
Signed-off-by: dragonruler1000 <github@me.minecraftchest2.us>