Introduce dimensional event handling and improve loot table configuration

Added `ModWorldEvents` class to manage custom dimensional events and ensure proper spacing in server world generation. Enhanced block_of_dust loot table with weighted drop chances and refined access transformer configuration in `build.gradle`. Integrated structure setup initialization in pre-loading event.

Signed-off-by: dragonruler1000 <github@me.minecraftchest2.us>
This commit is contained in:
dragonruler1000 2025-05-28 17:43:08 -05:00
parent bcd5a40813
commit 5a27c4ab2e
4 changed files with 40 additions and 2 deletions

View file

@ -31,6 +31,7 @@ minecraft {
// Use non-default mappings at your own risk. They may not always work.
// Simply re-run your setup task after changing the mappings to update your workspace.
mappings channel: mapping_channel, version: mapping_version
accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
// When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
// In most cases, it is not necessary to enable.