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Introduce dimensional event handling and improve loot table configuration
Added `ModWorldEvents` class to manage custom dimensional events and ensure proper spacing in server world generation. Enhanced block_of_dust loot table with weighted drop chances and refined access transformer configuration in `build.gradle`. Integrated structure setup initialization in pre-loading event. Signed-off-by: dragonruler1000 <github@me.minecraftchest2.us>
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@ -31,6 +31,7 @@ minecraft {
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// Use non-default mappings at your own risk. They may not always work.
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// Simply re-run your setup task after changing the mappings to update your workspace.
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mappings channel: mapping_channel, version: mapping_version
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accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
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// When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
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// In most cases, it is not necessary to enable.
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