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Merge pull request #15 from dragonruler1000/DEV
trying to fix problem with portal block.
This commit is contained in:
commit
c43a75739f
5 changed files with 97 additions and 49 deletions
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@ -18,33 +18,54 @@ import java.util.function.Supplier;
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import java.util.function.ToIntFunction;
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public class ModBlocks {
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public static ToIntFunction<BlockState> dustLightLevel = BlockState -> 10; // Dust Light Level
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public static ToIntFunction<BlockState> PORTAL_LIGHT_LEVEL = BlockState ->15;
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// Function to determine the light level for the "dust" block
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public static ToIntFunction<BlockState> dustLightLevel = BlockState -> 10; // Fixed value of 10
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// Function to set the light level for the "portal" block
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public static ToIntFunction<BlockState> PORTAL_LIGHT_LEVEL = BlockState -> 15; // Fixed value of 15
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// DeferredRegister to register blocks with Forge, using your mod ID
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public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, Hdm_mod.MOD_ID);
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// Registering a "block of dust" with specific properties
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public static final RegistryObject<Block> DUST_BLOCK = registerBlock("block_of_dust",
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() -> new Block(AbstractBlock.Properties.create(Material.ROCK).doesNotBlockMovement().harvestLevel(0)
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.hardnessAndResistance(500f, 100f).setLightLevel(dustLightLevel)));
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() -> new Block(
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AbstractBlock.Properties.create(Material.ROCK) // Base material is rock
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.doesNotBlockMovement() // Entities can move through this block
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.harvestLevel(0) // Harvest level
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.hardnessAndResistance(500f, 100f) // Hardness and blast resistance
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.setLightLevel(dustLightLevel) // Provides light using the dustLightLevel function
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)
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);
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// Registering a "portal" block called "window" with different properties
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public static final RegistryObject<Block> PORTAL_BLOCK = registerBlock("window",
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() -> new Block(AbstractBlock.Properties.create(Material.PORTAL).doesNotBlockMovement().harvestLevel(10)
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.hardnessAndResistance(1000f, 1000f).setLightLevel(PORTAL_LIGHT_LEVEL)));
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() -> new Block(
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AbstractBlock.Properties.create(Material.PORTAL) // Base material is portal
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.doesNotBlockMovement() // Entities can move through this block
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.harvestLevel(10) // High harvest level
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.hardnessAndResistance(1000f, 1000f) // Very hard and blast resistant
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.setLightLevel(PORTAL_LIGHT_LEVEL) // Maximum light level
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)
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);
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private static <T extends Block>RegistryObject<T> registerBlock(String name, Supplier<T> block) {
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RegistryObject<T> toReturn = BLOCKS.register(name, block);
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registerBlockItem(name, toReturn);
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// Helper method to register a block and its corresponding BlockItem at once
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private static <T extends Block> RegistryObject<T> registerBlock(String name, Supplier<T> block) {
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RegistryObject<T> toReturn = BLOCKS.register(name, block); // Register the block itself
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registerBlockItem(name, toReturn); // Register the block as an item
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return toReturn;
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}
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// Helper method to register the item form of a block, belonging to a custom item group
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private static <T extends Block> void registerBlockItem(String name, RegistryObject<T> block) {
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ModItems.ITEMS.register(name, () -> new BlockItem(block.get(),
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new Item.Properties().group(ModItemGroup.HDM_BLOCK_GROUP)));
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ModItems.ITEMS.register(name, () -> new BlockItem(
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block.get(),
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new Item.Properties().group(ModItemGroup.HDM_BLOCK_GROUP) // Assigns to the HDM block group
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));
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}
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// This method is called to register all blocks with the mod event bus
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public static void register(IEventBus eventBus){
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BLOCKS.register(eventBus);
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}
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}
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}
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@ -100,34 +100,31 @@ public class Window extends HorizontalBlock {
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* @return Result of the interaction
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*/
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@Override
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public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
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String message = "blockActivated";
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ITextComponent msg = new StringTextComponent(message);
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player.sendMessage(msg, player.getUniqueID());
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if (!worldIn.isRemote()) return super.onBlockActivated(state, worldIn, pos, player, handIn, hit);
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if (player.isCrouching()) return super.onBlockActivated(state, worldIn, pos, player, handIn, hit);
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public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos,
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PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
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// Client-side: Only show a status message
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if (worldIn.isRemote()) {
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player.sendStatusMessage(new StringTextComponent("Client: Block activated!"), true);
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return ActionResultType.SUCCESS;
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}
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// Server-side logic below
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player.sendMessage(new StringTextComponent("blockActivated"), player.getUniqueID());
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// Prevent action if sneaking (crouching)
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if (player.isCrouching()) {
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return ActionResultType.PASS;
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}
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if (worldIn.getServer() == null) return super.onBlockActivated(state, worldIn, pos, player, handIn, hit);
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MinecraftServer server = worldIn.getServer();
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if (worldIn.getDimensionKey() == ModDimensions.World1) {
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ServerWorld overWorld = server.getWorld(World.OVERWORLD);
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if (overWorld != null) {
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player.changeDimension(overWorld, new SimpleTeleporter(pos, false));
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}
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if (server == null) {
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return ActionResultType.FAIL;
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}
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ServerWorld targetWorld;
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boolean goingToCustom = worldIn.getDimensionKey() != ModDimensions.World1;
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if (goingToCustom) {
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targetWorld = server.getWorld(ModDimensions.World1);
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} else {
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ServerWorld world1 = server.getWorld(ModDimensions.World1);
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if (world1 != null) {
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player.changeDimension(world1, new SimpleTeleporter(pos, true));
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}
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targetWorld = server.getWorld(World.OVERWORLD);
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}
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boolean goingToCustom = worldIn.getDimensionKey() != ModDimensions.World1;
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ServerWorld targetWorld = goingToCustom
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? server.getWorld(ModDimensions.World1)
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: server.getWorld(World.OVERWORLD);
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if (targetWorld != null) {
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SimpleTeleporter teleporter = new SimpleTeleporter(pos, goingToCustom);
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@ -142,7 +139,7 @@ public class Window extends HorizontalBlock {
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return ActionResultType.SUCCESS;
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}
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return super.onBlockActivated(state, worldIn, pos, player, handIn, hit);
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return ActionResultType.FAIL;
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}
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@ -1,7 +1,5 @@
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package us.minecraftchest2.hdm_mod.item.custom;
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import net.minecraft.block.Blocks;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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@ -9,13 +7,7 @@ import net.minecraft.item.ItemUseContext;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.ScoreTextComponent;
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import net.minecraft.util.text.StringTextComponent;
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import net.minecraft.world.World;
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import net.minecraftforge.client.MinecraftForgeClient;
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import us.minecraftchest2.hdm_mod.block.ModBlocks;
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@ -1,5 +1,7 @@
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package us.minecraftchest2.hdm_mod.world.dimension;
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// Imports omitted for brevity
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import net.minecraft.block.BlockState;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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@ -10,27 +12,48 @@ import net.minecraftforge.common.util.ITeleporter;
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import us.minecraftchest2.hdm_mod.block.ModBlocks;
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import us.minecraftchest2.hdm_mod.block.custom.Window;
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import java.util.function.Function;
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/**
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* Handles teleportation of entities between dimensions, with custom logic for portals and safety.
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*/
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public class SimpleTeleporter implements ITeleporter {
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// The destination position for the teleport
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public static BlockPos thisPos = BlockPos.ZERO;
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// True if teleporting into the custom dimension, false if to overworld
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public static boolean insideDimension = true;
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// Records if the most recent teleport was successful
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private boolean success = false;
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/**
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* @return True if the last teleportation was successful (a safe landing spot found), false otherwise
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*/
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public boolean wasSuccessful() {
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return success;
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}
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/**
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* Constructor sets the target position and whether we're inside our custom dimension.
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* @param pos Destination position
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* @param insideDim Are we inside the custom dimension after teleport?
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*/
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public SimpleTeleporter(BlockPos pos, boolean insideDim) {
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thisPos = pos;
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insideDimension = insideDim;
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}
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/**
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* Checks if a block position is unsafe (solid, unreplaceable, lava, or fire).
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* @param world The world to check in
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* @param pos The position to check
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* @return True if the position is unsafe, false if safe
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*/
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private boolean isUnsafe(ServerWorld world, BlockPos pos){
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BlockState state = world.getBlockState(pos);
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Material material = state.getMaterial();
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// Not air AND not easily replaced (by water/etc) OR is lava or fire is considered unsafe
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return material != Material.AIR &&
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!state.isReplaceable(Fluids.WATER) &&
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!material.isReplaceable() ||
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@ -38,32 +61,46 @@ public class SimpleTeleporter implements ITeleporter {
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material == Material.FIRE;
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}
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/**
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* Handles the actual placing of the entity when teleporting between dimensions.
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* Will try to find a safe spot upwards, up to 25 tries.
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* Also, optionally places a portal block at the destination.
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*/
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@Override
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public Entity placeEntity(Entity entity, ServerWorld currentWorld, ServerWorld destinationWorld,
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float yaw, Function<Boolean, Entity> repositionEntity) {
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// Move entity to the origin position
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entity = repositionEntity.apply(false);
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// Default target y coordinate for the destination
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double y = 61;
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// If not going inside the custom dimension, use the saved Y
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if (!insideDimension) {
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y = thisPos.getY();
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}
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// Calculate the intended destination block position
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BlockPos destinationPos = new BlockPos(thisPos.getX(), y, thisPos.getZ());
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// Try to find a safe spot (air, replaceable, not lava/fire) by moving up, max 25 attempts
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int tries = 0;
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while ((isUnsafe(destinationWorld, destinationPos) || isUnsafe(destinationWorld, destinationPos.up())) && tries < 25) {
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destinationPos = destinationPos.up(2);
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tries++;
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}
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// If it couldn't find a safe spot after 25 attempts, fail teleport
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if (tries >= 25) {
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this.success = false;
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return entity;
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}
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// Move entity to found safe location
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entity.setPositionAndUpdate(destinationPos.getX(), destinationPos.getY(), destinationPos.getZ());
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this.success = true;
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// When entering a custom dimension, make a portal block at the destination unless one already exists nearby
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if (insideDimension) {
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boolean doSetBlock = true;
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for (BlockPos checkPos : BlockPos.getAllInBoxMutable(destinationPos.down(10).west(10), destinationPos.up(10).east(10))) {
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@ -5,5 +5,6 @@
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"item.hdm_mod.subtle_knife": "Subtle Knife",
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"item.hdm_mod.omelet": "Omelet",
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"item.hdm_mod.dust": "Dust",
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"block.hdm_mod.block_of_dust": "Block of Dust"
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"block.hdm_mod.block_of_dust": "Block of Dust",
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"block.hdm_mod.window": "Window"
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}
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