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Add credits field and fix portal block activation logic
Added a "credits" field to gradle properties and updated its usage in the build script. Refactored `onBlockActivated` logic in the `Window` block to improve code clarity and handle dimension-specific teleportation more robustly. Updated `ModBlocks` to properly register the custom `Window` block. Signed-off-by: dragonruler1000 <github@me.minecraftchest2.us>
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4 changed files with 27 additions and 22 deletions
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@ -11,6 +11,7 @@ import net.minecraftforge.fml.RegistryObject;
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import net.minecraftforge.registries.DeferredRegister;
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import net.minecraftforge.registries.ForgeRegistries;
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import us.minecraftchest2.hdm_mod.Hdm_mod;
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import us.minecraftchest2.hdm_mod.block.custom.Window;
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import us.minecraftchest2.hdm_mod.item.ModItems;
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import us.minecraftchest2.hdm_mod.item.ModItemGroup;
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@ -40,7 +41,7 @@ public class ModBlocks {
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// Registering a "portal" block called "window" with different properties
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public static final RegistryObject<Block> PORTAL_BLOCK = registerBlock("window",
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() -> new Block(
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() -> new Window(
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AbstractBlock.Properties.create(Material.PORTAL) // Base material is portal
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.doesNotBlockMovement() // Entities can move through this block
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.harvestLevel(10) // High harvest level
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