Refactor Window block interactions and register new block

Simplified the onBlockActivated logic for clarity and better separation of client and server behavior. Added null checks, improved crouching interaction handling, and adjusted dimension change logic. Registered the "window" block and updated the language file to include its name. Added comments so i can know what is going on later.
This commit is contained in:
dragonruler1000 2025-05-15 11:06:33 -05:00
parent 249c235220
commit 748ab1b988
3 changed files with 59 additions and 41 deletions

View file

@ -18,33 +18,54 @@ import java.util.function.Supplier;
import java.util.function.ToIntFunction;
public class ModBlocks {
public static ToIntFunction<BlockState> dustLightLevel = BlockState -> 10; // Dust Light Level
public static ToIntFunction<BlockState> PORTAL_LIGHT_LEVEL = BlockState ->15;
// Function to determine the light level for the "dust" block
public static ToIntFunction<BlockState> dustLightLevel = BlockState -> 10; // Fixed value of 10
// Function to set the light level for the "portal" block
public static ToIntFunction<BlockState> PORTAL_LIGHT_LEVEL = BlockState -> 15; // Fixed value of 15
// DeferredRegister to register blocks with Forge, using your mod ID
public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, Hdm_mod.MOD_ID);
// Registering a "block of dust" with specific properties
public static final RegistryObject<Block> DUST_BLOCK = registerBlock("block_of_dust",
() -> new Block(AbstractBlock.Properties.create(Material.ROCK).doesNotBlockMovement().harvestLevel(0)
.hardnessAndResistance(500f, 100f).setLightLevel(dustLightLevel)));
() -> new Block(
AbstractBlock.Properties.create(Material.ROCK) // Base material is rock
.doesNotBlockMovement() // Entities can move through this block
.harvestLevel(0) // Harvest level
.hardnessAndResistance(500f, 100f) // Hardness and blast resistance
.setLightLevel(dustLightLevel) // Provides light using the dustLightLevel function
)
);
// Registering a "portal" block called "window" with different properties
public static final RegistryObject<Block> PORTAL_BLOCK = registerBlock("window",
() -> new Block(AbstractBlock.Properties.create(Material.PORTAL).doesNotBlockMovement().harvestLevel(10)
.hardnessAndResistance(1000f, 1000f).setLightLevel(PORTAL_LIGHT_LEVEL)));
() -> new Block(
AbstractBlock.Properties.create(Material.PORTAL) // Base material is portal
.doesNotBlockMovement() // Entities can move through this block
.harvestLevel(10) // High harvest level
.hardnessAndResistance(1000f, 1000f) // Very hard and blast resistant
.setLightLevel(PORTAL_LIGHT_LEVEL) // Maximum light level
)
);
private static <T extends Block>RegistryObject<T> registerBlock(String name, Supplier<T> block) {
RegistryObject<T> toReturn = BLOCKS.register(name, block);
registerBlockItem(name, toReturn);
// Helper method to register a block and its corresponding BlockItem at once
private static <T extends Block> RegistryObject<T> registerBlock(String name, Supplier<T> block) {
RegistryObject<T> toReturn = BLOCKS.register(name, block); // Register the block itself
registerBlockItem(name, toReturn); // Register the block as an item
return toReturn;
}
// Helper method to register the item form of a block, belonging to a custom item group
private static <T extends Block> void registerBlockItem(String name, RegistryObject<T> block) {
ModItems.ITEMS.register(name, () -> new BlockItem(block.get(),
new Item.Properties().group(ModItemGroup.HDM_BLOCK_GROUP)));
ModItems.ITEMS.register(name, () -> new BlockItem(
block.get(),
new Item.Properties().group(ModItemGroup.HDM_BLOCK_GROUP) // Assigns to the HDM block group
));
}
// This method is called to register all blocks with the mod event bus
public static void register(IEventBus eventBus){
BLOCKS.register(eventBus);
}
}

View file

@ -100,35 +100,31 @@ public class Window extends HorizontalBlock {
* @return Result of the interaction
*/
@Override
public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
String message = "blockActivated";
ITextComponent msg = new StringTextComponent(message);
player.sendMessage(msg, player.getUniqueID());
public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos,
PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
// Client-side: Only show a status message
if (worldIn.isRemote()) {
player.sendStatusMessage(new StringTextComponent("Client: Block activated!"), true);
if (!worldIn.isRemote()) return super.onBlockActivated(state, worldIn, pos, player, handIn, hit);
if (player.isCrouching()) return super.onBlockActivated(state, worldIn, pos, player, handIn, hit);
return ActionResultType.SUCCESS;
}
// Server-side logic below
player.sendMessage(new StringTextComponent("blockActivated"), player.getUniqueID());
// Prevent action if sneaking (crouching)
if (player.isCrouching()) {
return ActionResultType.PASS;
}
if (worldIn.getServer() == null) return super.onBlockActivated(state, worldIn, pos, player, handIn, hit);
MinecraftServer server = worldIn.getServer();
if (worldIn.getDimensionKey() == ModDimensions.World1) {
ServerWorld overWorld = server.getWorld(World.OVERWORLD);
if (overWorld != null) {
player.changeDimension(overWorld, new SimpleTeleporter(pos, false));
if (server == null) {
return ActionResultType.FAIL;
}
}
ServerWorld targetWorld;
boolean goingToCustom = worldIn.getDimensionKey() != ModDimensions.World1;
if (goingToCustom) {
targetWorld = server.getWorld(ModDimensions.World1);
} else {
ServerWorld world1 = server.getWorld(ModDimensions.World1);
if (world1 != null) {
player.changeDimension(world1, new SimpleTeleporter(pos, true));
}
targetWorld = server.getWorld(World.OVERWORLD);
}
boolean goingToCustom = worldIn.getDimensionKey() != ModDimensions.World1;
ServerWorld targetWorld = goingToCustom
? server.getWorld(ModDimensions.World1)
: server.getWorld(World.OVERWORLD);
if (targetWorld != null) {
SimpleTeleporter teleporter = new SimpleTeleporter(pos, goingToCustom);
@ -143,7 +139,7 @@ public class Window extends HorizontalBlock {
return ActionResultType.SUCCESS;
}
return super.onBlockActivated(state, worldIn, pos, player, handIn, hit);
return ActionResultType.FAIL;
}

View file

@ -5,5 +5,6 @@
"item.hdm_mod.subtle_knife": "Subtle Knife",
"item.hdm_mod.omelet": "Omelet",
"item.hdm_mod.dust": "Dust",
"block.hdm_mod.block_of_dust": "Block of Dust"
"block.hdm_mod.block_of_dust": "Block of Dust",
"block.hdm_mod.window": "Window"
}