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https://github.com/dragonruler1000/hdm-mod.git
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Added comments to know what is going on later.
Signed-off-by: dragonruler1000 <github@me.minecraftchest2.us>
This commit is contained in:
parent
5b390d20c6
commit
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2 changed files with 38 additions and 9 deletions
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@ -1,7 +1,5 @@
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package us.minecraftchest2.hdm_mod.item.custom;
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import net.minecraft.block.Blocks;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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@ -9,13 +7,7 @@ import net.minecraft.item.ItemUseContext;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.ScoreTextComponent;
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import net.minecraft.util.text.StringTextComponent;
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import net.minecraft.world.World;
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import net.minecraftforge.client.MinecraftForgeClient;
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import us.minecraftchest2.hdm_mod.block.ModBlocks;
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@ -1,5 +1,7 @@
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package us.minecraftchest2.hdm_mod.world.dimension;
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// Imports omitted for brevity
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import net.minecraft.block.BlockState;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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@ -10,27 +12,48 @@ import net.minecraftforge.common.util.ITeleporter;
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import us.minecraftchest2.hdm_mod.block.ModBlocks;
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import us.minecraftchest2.hdm_mod.block.custom.Window;
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import java.util.function.Function;
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/**
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* Handles teleportation of entities between dimensions, with custom logic for portals and safety.
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*/
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public class SimpleTeleporter implements ITeleporter {
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// The destination position for the teleport
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public static BlockPos thisPos = BlockPos.ZERO;
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// True if teleporting into the custom dimension, false if to overworld
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public static boolean insideDimension = true;
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// Records if the most recent teleport was successful
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private boolean success = false;
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/**
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* @return True if the last teleportation was successful (a safe landing spot found), false otherwise
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*/
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public boolean wasSuccessful() {
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return success;
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}
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/**
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* Constructor sets the target position and whether we're inside our custom dimension.
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* @param pos Destination position
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* @param insideDim Are we inside the custom dimension after teleport?
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*/
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public SimpleTeleporter(BlockPos pos, boolean insideDim) {
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thisPos = pos;
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insideDimension = insideDim;
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}
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/**
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* Checks if a block position is unsafe (solid, unreplaceable, lava, or fire).
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* @param world The world to check in
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* @param pos The position to check
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* @return True if the position is unsafe, false if safe
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*/
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private boolean isUnsafe(ServerWorld world, BlockPos pos){
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BlockState state = world.getBlockState(pos);
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Material material = state.getMaterial();
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// Not air AND not easily replaced (by water/etc) OR is lava or fire is considered unsafe
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return material != Material.AIR &&
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!state.isReplaceable(Fluids.WATER) &&
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!material.isReplaceable() ||
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@ -38,32 +61,46 @@ public class SimpleTeleporter implements ITeleporter {
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material == Material.FIRE;
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}
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/**
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* Handles the actual placing of the entity when teleporting between dimensions.
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* Will try to find a safe spot upwards, up to 25 tries.
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* Also, optionally places a portal block at the destination.
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*/
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@Override
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public Entity placeEntity(Entity entity, ServerWorld currentWorld, ServerWorld destinationWorld,
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float yaw, Function<Boolean, Entity> repositionEntity) {
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// Move entity to the origin position
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entity = repositionEntity.apply(false);
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// Default target y coordinate for the destination
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double y = 61;
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// If not going inside the custom dimension, use the saved Y
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if (!insideDimension) {
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y = thisPos.getY();
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}
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// Calculate the intended destination block position
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BlockPos destinationPos = new BlockPos(thisPos.getX(), y, thisPos.getZ());
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// Try to find a safe spot (air, replaceable, not lava/fire) by moving up, max 25 attempts
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int tries = 0;
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while ((isUnsafe(destinationWorld, destinationPos) || isUnsafe(destinationWorld, destinationPos.up())) && tries < 25) {
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destinationPos = destinationPos.up(2);
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tries++;
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}
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// If it couldn't find a safe spot after 25 attempts, fail teleport
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if (tries >= 25) {
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this.success = false;
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return entity;
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}
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// Move entity to found safe location
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entity.setPositionAndUpdate(destinationPos.getX(), destinationPos.getY(), destinationPos.getZ());
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this.success = true;
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// When entering a custom dimension, make a portal block at the destination unless one already exists nearby
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if (insideDimension) {
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boolean doSetBlock = true;
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for (BlockPos checkPos : BlockPos.getAllInBoxMutable(destinationPos.down(10).west(10), destinationPos.up(10).east(10))) {
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