mirror of
https://github.com/dragonruler1000/hdm-mod.git
synced 2025-06-29 16:39:32 -05:00
Merge pull request #14 from dragonruler1000/DEV
Trying an optimised teleport function - added a debug message to see if the block was being activated.
This commit is contained in:
commit
0c0a9c5998
2 changed files with 46 additions and 202 deletions
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@ -5,6 +5,7 @@ package us.minecraftchest2.hdm_mod.block.custom;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.HorizontalBlock;
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import net.minecraft.block.HorizontalBlock;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.BlockItemUseContext;
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import net.minecraft.item.BlockItemUseContext;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.MinecraftServer;
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@ -17,6 +18,7 @@ import net.minecraft.util.math.shapes.IBooleanFunction;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.StringTextComponent;
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import net.minecraft.util.text.StringTextComponent;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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@ -98,18 +100,51 @@ public class Window extends HorizontalBlock {
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* @return Result of the interaction
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* @return Result of the interaction
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*/
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*/
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@Override
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@Override
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public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos,
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public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
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PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
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String message = "blockActivated";
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// Debug: Show a message regardless of side
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ITextComponent msg = new StringTextComponent(message);
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if (worldIn.isRemote()) {
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player.sendMessage(msg, player.getUniqueID());
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player.sendStatusMessage(new StringTextComponent("Client: Block activated!"), true);
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if (!worldIn.isRemote()) return super.onBlockActivated(state, worldIn, pos, player, handIn, hit);
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} else {
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if (player.isCrouching()) return super.onBlockActivated(state, worldIn, pos, player, handIn, hit);
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player.sendMessage(new StringTextComponent("Server: Block activated!"), player.getUniqueID());
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}
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return ActionResultType.SUCCESS; // Consume the event for now
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if (worldIn.getServer() == null) return super.onBlockActivated(state, worldIn, pos, player, handIn, hit);
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MinecraftServer server = worldIn.getServer();
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if (worldIn.getDimensionKey() == ModDimensions.World1) {
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ServerWorld overWorld = server.getWorld(World.OVERWORLD);
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if (overWorld != null) {
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player.changeDimension(overWorld, new SimpleTeleporter(pos, false));
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}
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}
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ServerWorld targetWorld;
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boolean goingToCustom = worldIn.getDimensionKey() != ModDimensions.World1;
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if (goingToCustom) {
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targetWorld = server.getWorld(ModDimensions.World1);
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} else {
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ServerWorld world1 = server.getWorld(ModDimensions.World1);
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if (world1 != null) {
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player.changeDimension(world1, new SimpleTeleporter(pos, true));
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}
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targetWorld = server.getWorld(World.OVERWORLD);
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}
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if (targetWorld != null) {
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SimpleTeleporter teleporter = new SimpleTeleporter(pos, goingToCustom);
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player.changeDimension(targetWorld, teleporter);
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if (teleporter.wasSuccessful()) {
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player.sendMessage(new StringTextComponent("Teleportation successful!"), player.getUniqueID());
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} else {
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player.sendMessage(new StringTextComponent("Teleportation failed: no safe location found."), player.getUniqueID());
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}
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return ActionResultType.SUCCESS;
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}
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return super.onBlockActivated(state, worldIn, pos, player, handIn, hit);
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}
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// ...Teleportation code after this, once this works...
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}
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/**
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/**
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* Returns the appropriate shape for the block based on its facing direction
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* Returns the appropriate shape for the block based on its facing direction
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@ -1,191 +0,0 @@
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package us.minecraftchest2.hdm_mod.block.custom;
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// Import statements...
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.HorizontalBlock;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.BlockItemUseContext;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.state.StateContainer;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.shapes.IBooleanFunction;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import net.minecraft.util.text.StringTextComponent;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.World;
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import net.minecraft.world.server.ServerWorld;
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import us.minecraftchest2.hdm_mod.world.dimension.ModDimensions;
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import us.minecraftchest2.hdm_mod.world.dimension.SimpleTeleporter;
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import javax.annotation.Nullable;
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import java.util.stream.Stream;
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/**
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* A custom window block that acts as a dimensional portal when activated
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* Extends HorizontalBlock to support directional placement
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*/
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public class Windowold extends HorizontalBlock {
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public Windowold(Properties builder) {
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super(builder);
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}
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// VoxelShapes define the physical shape of the block for each direction (NORTH, EAST, SOUTH, WEST)
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// These shapes are made up of multiple cubic sections combined together
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private static final VoxelShape SHAPE_N = Stream.of(
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Block.makeCuboidShape(5, 11, 5, 6, 13, 11), // Window frame pieces
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Block.makeCuboidShape(4, 0, 4, 12, 1, 12), // Base
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Block.makeCuboidShape(5, 1, 5, 11, 2, 11), // Lower frame
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Block.makeCuboidShape(6, 2, 6, 10, 10, 10), // Main window pane
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Block.makeCuboidShape(5, 10, 4, 11, 11, 12), // Upper frame
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Block.makeCuboidShape(5, 11, 4, 11, 12, 5), // Top decorative elements
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Block.makeCuboidShape(5, 11, 11, 11, 14, 12),
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Block.makeCuboidShape(10, 11, 5, 11, 13, 11)
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).reduce((v1, v2) -> VoxelShapes.combineAndSimplify(v1, v2, IBooleanFunction.OR)).get();
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// Similar shape definitions for other directions...
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// (SHAPE_E, SHAPE_S, SHAPE_W follow the same pattern but rotated)
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private static final VoxelShape SHAPE_E = Stream.of(
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Block.makeCuboidShape(5, 11, 5, 11, 13, 6),
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Block.makeCuboidShape(4, 0, 4, 12, 1, 12),
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Block.makeCuboidShape(5, 1, 5, 11, 2, 11),
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Block.makeCuboidShape(6, 2, 6, 10, 10, 10),
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Block.makeCuboidShape(4, 10, 5, 12, 11, 11),
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Block.makeCuboidShape(11, 11, 5, 12, 12, 11),
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Block.makeCuboidShape(4, 11, 5, 5, 14, 11),
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Block.makeCuboidShape(5, 11, 10, 11, 13, 11)
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).reduce((v1, v2) -> VoxelShapes.combineAndSimplify(v1, v2, IBooleanFunction.OR)).get();
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private static final VoxelShape SHAPE_S = Stream.of(
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Block.makeCuboidShape(10, 11, 5, 11, 13, 11),
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Block.makeCuboidShape(4, 0, 4, 12, 1, 12),
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Block.makeCuboidShape(5, 1, 5, 11, 2, 11),
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Block.makeCuboidShape(6, 2, 6, 10, 10, 10),
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Block.makeCuboidShape(5, 10, 4, 11, 11, 12),
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Block.makeCuboidShape(5, 11, 11, 11, 12, 12),
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Block.makeCuboidShape(5, 11, 4, 11, 14, 5),
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Block.makeCuboidShape(5, 11, 5, 6, 13, 11)
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).reduce((v1, v2) -> VoxelShapes.combineAndSimplify(v1, v2, IBooleanFunction.OR)).get();
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private static final VoxelShape SHAPE_W = Stream.of(
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Block.makeCuboidShape(5, 11, 10, 11, 13, 11),
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Block.makeCuboidShape(4, 0, 4, 12, 1, 12),
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Block.makeCuboidShape(5, 1, 5, 11, 2, 11),
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Block.makeCuboidShape(6, 2, 6, 10, 10, 10),
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Block.makeCuboidShape(4, 10, 5, 12, 11, 11),
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Block.makeCuboidShape(4, 11, 5, 5, 12, 11),
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Block.makeCuboidShape(11, 11, 5, 12, 14, 11),
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Block.makeCuboidShape(5, 11, 5, 11, 13, 6)
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).reduce((v1, v2) -> VoxelShapes.combineAndSimplify(v1, v2, IBooleanFunction.OR)).get();
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/**
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* Handles player interaction with the window block
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* @param state Current block state
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* @param worldIn World instance
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* @param pos Block position
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* @param player Player who activated the block
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* @param handIn Hand used for interaction
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* @param hit Hit result information
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* @return Result of the interaction
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*/
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@Override
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public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos,
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PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
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// Send feedback message to player
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player.sendMessage(new StringTextComponent("Block activated"), player.getUniqueID());
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// Only process on server side
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if (!worldIn.isRemote()) {
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// Check if player is not sneaking
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if (!player.isCrouching()) {
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MinecraftServer server = worldIn.getServer();
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if (server != null) {
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// Handle teleportation from custom dimension back to overworld
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if (worldIn.getDimensionKey() == ModDimensions.World1) {
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ServerWorld overWorld = server.getWorld(World.OVERWORLD);
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if (overWorld != null) {
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player.changeDimension(overWorld, new SimpleTeleporter(pos, false));
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}
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}
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// Determine target dimension and teleportation direction
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ServerWorld targetWorld;
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boolean goingToCustom = worldIn.getDimensionKey() != ModDimensions.World1;
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// Set up teleportation target based on current dimension
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if (goingToCustom) {
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targetWorld = server.getWorld(ModDimensions.World1);
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} else {
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ServerWorld world1 = server.getWorld(ModDimensions.World1);
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if (world1 != null) {
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player.changeDimension(world1, new SimpleTeleporter(pos, true));
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}
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targetWorld = server.getWorld(World.OVERWORLD);
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}
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// Attempt teleportation and send feedback to player
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if (targetWorld != null) {
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SimpleTeleporter teleporter = new SimpleTeleporter(pos, goingToCustom);
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player.changeDimension(targetWorld, teleporter);
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// Send success/failure message based on teleportation result
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if (teleporter.wasSuccessful()) {
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player.sendMessage(new StringTextComponent("Teleportation successful!"), player.getUniqueID());
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} else {
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player.sendMessage(new StringTextComponent("Teleportation failed: no safe location found."), player.getUniqueID());
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}
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return ActionResultType.SUCCESS;
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}
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}
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}
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}
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return super.onBlockActivated(state, worldIn, pos, player, handIn, hit);
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}
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/**
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* Returns the appropriate shape for the block based on its facing direction
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*/
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
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switch (state.get(HORIZONTAL_FACING)) {
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case NORTH:
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return SHAPE_N;
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case SOUTH:
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return SHAPE_S;
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case WEST:
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return SHAPE_W;
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case EAST:
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return SHAPE_E;
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default:
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return SHAPE_N;
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}
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}
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/**
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* Adds the horizontal facing property to the block's state container
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*/
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@Override
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protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
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builder.add(HORIZONTAL_FACING);
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}
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/**
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* Determines the block's facing direction when placed
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*/
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@Nullable
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@Override
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public BlockState getStateForPlacement(BlockItemUseContext context) {
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return this.getDefaultState().with(HORIZONTAL_FACING, context.getPlacementHorizontalFacing().getOpposite());
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}
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}
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